Welcome.
This will be a blog about the world of Ultaurgoth, a fantasy world I have been iterating since I was a teenager. Its a labour of love, sort of for RPG use, sort of to write a book about one day maybe and mostly just to make stuff up because I find it fun.
Background
I thought I'd first write down how this world came about, its real history of it so to speak. I thought it would be good to have a record of the ideas and how they came together, for myself at the very least.
The current form of the world known as Ultaurgoth is actually the result of the collision of multiple world I have created over time. I've always liked making up worlds, ever since being read Lord of the Rings as a kid. I loved its map. As soon as I could I made my own.
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| one of the earliest maps |
The oldest was a world called Earthoin, focusing on the continent known as Ithormon. It drew from the fantasy novels and D&D I was playing and reading as a kid. Its basically a standard European/Tolkein vanilla fantasy world.
Its great villain was the dark god Targ, who was part of a lovecraftian pantheon of evil deities.
It had elves and dwarves, magic and heroes. It had a magical flaming sword forged from souls that was capable of defeating the villain.
This world got fully mapped out but I only ever detailed in Ithromon. Other continents were named, and obscure locations were placed there but I gave them no detail really.
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| versions of the continent of Ithromon |
One other location did get detailed out. The underground continent of Daemos, an enormous island in a vast cavern on a sea of lava, home to dark elves.
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| Daemos |
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| Earthoin world map |
The second was a world called Imargaslegum. The focus of which was a continent called Morabulus. This world was insipred a great deal by the art of Bruce Pennington (who created the covers for the Dune books I read as a kid). It was more a sword and sorcery, barbarian/conan meets Morcock's young kingdoms of Elric. A renaissance Venice the north and a baroque decaying roman empire analogue to the south, with a savage untamed region called the wastes between them.
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| The continent of Morabulus |
A some point these two worlds fused. The continent of Morabulus was laid over the previously mostly unused continent of Athidar on the world of Earthoin. I kept Athidar as the continent named because I thought it was more nifty.
The evil villain at the centre of it all became Alhoth. Imodian devourer of universes. What is Imodia? We will get to that later...
The next major development was a conversation I had with a friend about writing a comic. He suggested the idea that it was set on three inter-connected worlds. The comic never happened but I reworked my world using this idea. I was also playing a lot of WoW at the time so I liked the idea of countries with internal and connected stories.
I split Earthoin into three parts. I explained this was due to an explosion from attempting to chain Alhoth in a prison in the centre of the world which had literally broken the world.
The first world was Daemos and was below the other two.
The second world was the continents of Ithromon and Athidar
The third was a new continent called Zyn and a pacific ocean region that eventually trailed off into the sky.
I made a fantasy version analogue of nearly every nation of earth.
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| the first world - lava ocean |
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| the second and third worlds - floating continents |
I realised I actually just made an analogue earth with all the regions basically matching the same regions of their earth versions, even though it did have impressively weird architecture (blown up planet frozen mid explosion with a lava world at the centre and floating mega-continents around it).
I wanted to do something different so I went back to things I loved.
I created two new worlds
One was inspired by 1st ed D&D, the art of Erol Otus and the Old Sorcery Fighting Fantasy books by Steve Jackson and primarily by John Blanch
e's art. Tékumel was also an influence here, as was the game Shadow of the Colossus.
A took a very old idea I had. The world of Ultaurgoth. All I'd said about it was it had giant monster and was a vast world.
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| the earliest mention of Ultaurgoth in my old teenage note books. Its the planet in the far top right. |
I love with a passion the Sorcery Fighting Fantasy books, especially their art. The setting presented in the is so evocative. But the additional stuff they eventually wrote for that setting left me flat. So I thought, well, make a version of it that matches what you imagined it would be like. I made up a map using the original sorcery map as the starting point. Added some new names and began making up its story.
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| the original region matching the Sorcery book is in the middle. I renamed Annaland to Anasise and made its culture a Japanese/Vietnamese hybrid. |
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| the hex map got out of hand very quickly |
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| and it got a bit out of hand again |
I was also inspired by a trip to Japan to make another, at the time separate, world. I love fantasy anime, I'm also a gay man and I dig bara. But the two never seem to meet. So, I thought, why not make it? So I made a fantasy world where the heroes are endlessly reincarnating gay warrior heroes.
I never made a map for this world, just general locations and their vicinity to each other.
I figured the gay heroes could actually fit on Ultaurgoth and folded that world into it.
Two of the characters became central to Ultaurgoth's megaplot.
I was still working on Earthoin as the Three Worlds at this time. It has a megaplot which is the basis of a grand fantasy novel I will probably never write. Ultaurgoth became embroiled in this megaplot.
I found I was going to be juggling the varied locations of two worlds at the same time. Plus the architecture of the Three World as a structure was really difficult to conceptualise (three overlapping spheres, the outer two incomplete, rotating over each other) and presented all sorts of difficulties in regard to seasonal and even daily positions of these floating mega-continents, how fast they were rotating, how that affects the continents above or below, how those effects are understood by cultures and adapted to. This was a lot.
So, I fused to the two worlds. Importing the three worlds into Ultaurgoth.
I rewrote the history fusing the events of both worlds.
I then researched the pre-history of earth back to its creation and rewrote the history of Ultaurgoth with that in mind. Adding in millions of years of epochs, eras of slimes, trees, cthulhu gods, reptiles, and beasts.
That sort of gets up to where it is now. Its still a work it progress (which I'm assuming it always will be, lol) but I'm going to try and write my way through it.
Now on to Ultaurgoth...