Sunday, 30 June 2019

The end of the idyllic first age of the gods

The perfect world was not to last.

Ultimos had brought too many things with him from the world before. Too many memories of the ways things were.

Ultimos hoped to repair what had been broken in the world before. Healed in this perfect world of gods.

His noble ambitions were to be undone.

Somehow whispers of the past found their way to the one who was Necronon and he remembered who he was.

The God of Dead Numbers was reborn.

He saw the Necromathematics anew. The extinction equations, corpse algebra and soul devision.

His conclusions were always the same. HE would end it all, all things, everywhere.

Necronon is the embodiment of sinister cruel evil. He can never be trusted, even when telling the complete truth. He sees all compassion as weakness.

He enjoys breaking peoples wills and have them embrace the truth of nihilism. Cruelty is a useful path in achieving this. He is a sadist.

He is manipulative and controlling. He can distort what people believe.

His only truth is the dead numbers, they cannot lie. Their truth is the destruction of all things.

All his actions are toward this goal.

He corrupted/awakened the servant gods and turned them against their masters.

He called them the Negala.

Nyaju, Hekathia, Kuilloquij, Shunewn, Ehaosh, Masaaledaar Phal and Gaorden were all sworn to evil

He built a city of evil, Sinalta, a deep within vast pit in a sea of sand, with giant black tower at its centre.

Here he intended to finish his task of ending the world and ending the universe. The unravelling.


He had Kuilloquij rape Hekathia to create Morterakt the god of undeath and the dark blood. This crime has been remembered by the Witch Mothers of the Therakeins billions of years later.

Nerconon formed Apaorsa from the desert corruption around the Sinalta. She is the goddess of drought and thirst.

Necronon corrupted the Marid lord creating the Drowned God.

He built an army of horrors to be commanded by the Negala. Things living and not-living. All propelled by the will of Necronon.

He called on the impenetrably dark forces of Imodia from outside of reality.


This lead to the Arcane War that would again destroy the world.




Monday, 24 June 2019

The Perfect World

Ultimos creates the world.


He used the colour theorem to channel material directly from the four elemental planes, forever tying them directly to Ultaurgoth. The Elemental gods were impressed with this new gods power and aided in the task.

A paradise is made.


Ultimos empowers the first gods – Alwe, Rojijukan, Shantasma, Ubassti, Nos Sureiyd, Verreiyn, Dahabqamar, Ibnir, Shuǐdenǚshén, Gian and Muard.

Each of these gods is connected to one of Ultaurgoth's moons. 

Alwe - White

Rojijukan - Black

Shantasma - Purple

Ubassti & Nos Sureiyd - Indigo

Verreiyn - Pink

Dahabqamar - Yellow

Ibnir - Orange

Shuǐdenǚshén - Blue

Gian - Green

Muard - Red

Ultimos creates/remakes/summons his brother, his equal, his friend. The true name of his brother is lost. Eventually he would be know as Necronon. Necronon is from the world before.

Ultimos creates servant/companion gods for his first gods.

They are Nyaju, Hekathia, Kuilloquij, Shunewn, Ehaosh, Masaaledaar Phal and Gaorden.

For a time, it was an age of good. Time flows in strange ways during this time. A day could be thousands of years long and a million years could pass in a moment.



The world before


There was a world before the world began.

A great evil was brought to that world, powerful enough to end the world and the entire universe.

An army of evil, the Malha Dei rose and conquered the world it that evil's name.

There was a final war, it ended the world.

Somehow, the end was not the end.


Ultimos, the first god, used the colour theorem to make/remake the world.

Sunday, 23 June 2019

Ultaurgoth - basic facts

Ultaurgoth is a vast world, many time that of the earth.

It is orbited by 10 moons, each a different colour. These colours define magic in Ultaurgoth.

Its main continents are Ithromon, Athidar, Harkur, Aznêloc and Akoura.

It has a vast underworld with cavern complexes resembling continents and an ocean of lava. One of these complex is known as Thardel, another Rwkywn. In the ocean of lava is the continent known as Daemos.

Ultaurgoth is an inherently magical world. It is built from magic.

It was created using an extremely powerful spell, the most powerful kind capable of permanently changing reality. These spells are known as theorems. They are the magic of gods.

The theorem used to create Ultaurgoth is the Colour Theorem. The spell is a set of god tools capable of completely editing and rewriting reality. But the colour theorem has rules. It is formed from syllables of power, resonating with each of the 10 colours. It forms patterns. It creates unexpected results.

The first god Ultimos used the colour theorem to create the world.

Ultimos was not a god when he cast it.

There was a world before.






Background

Welcome.

This will be a blog about the world of Ultaurgoth, a fantasy world I have been iterating since I was a teenager. Its a labour of love, sort of for RPG use, sort of to write a book about one day maybe and mostly just to make stuff up because I find it fun.



Background

I thought I'd first write down how this world came about, its real history of it so to speak. I thought it would be good to have a record of the ideas and how they came together, for myself at the very least.

The current form of the world known as Ultaurgoth is actually the result of the collision of multiple world I have created over time. I've always liked making up worlds, ever since being read Lord of the Rings as a kid. I loved its map. As soon as I could I made my own.

one of the earliest maps


The oldest was a world called Earthoin, focusing on the continent known as Ithormon. It drew from the fantasy novels and D&D I was playing and reading as a kid. Its basically a standard European/Tolkein vanilla fantasy world.

Its great villain was the dark god Targ, who was part of a lovecraftian pantheon of evil deities.

It had elves and dwarves, magic and heroes. It had a magical flaming sword forged from souls that was capable of defeating the villain.

This world got fully mapped out but I only ever detailed in Ithromon. Other continents were named, and obscure locations were placed there but I gave them no detail really.



versions of the continent of Ithromon


One other location did get detailed out. The underground continent of Daemos, an enormous island in a vast cavern on a sea of lava, home to dark elves.

Daemos
Earthoin world map


The second was a world called Imargaslegum. The focus of which was a continent called Morabulus. This world was insipred a great deal by the art of Bruce Pennington (who created the covers for the Dune books I read as a kid). It was more a sword and sorcery, barbarian/conan meets Morcock's young kingdoms of Elric. A renaissance Venice the north and a baroque decaying roman empire analogue to the south, with a savage untamed region called the wastes between them.

The continent of Morabulus

A some point these two worlds fused. The continent of Morabulus was laid over the previously mostly unused continent of Athidar on the world of Earthoin. I kept Athidar as the continent named because I thought it was more nifty.

The evil villain at the centre of it all became Alhoth. Imodian devourer of universes. What is Imodia? We will get to that later...

The next major development was a conversation I had with a friend about writing a comic. He suggested the idea that it was set on three inter-connected worlds. The comic never happened but I reworked my world using this idea. I was also playing a lot of WoW at the time so I liked the idea of countries with internal and connected stories.

I split Earthoin into three parts. I explained this was due to an explosion from attempting to chain Alhoth in a prison in the centre of the world which had literally broken the world.

The first world was Daemos and was below the other two.

The second world was the continents of Ithromon and Athidar

The third was a new continent called Zyn and a pacific ocean region that eventually trailed off into the sky.

I made a fantasy version analogue of nearly every nation of earth.

the first world - lava ocean

the second and third worlds - floating continents


I realised I actually just made an analogue earth with all the regions basically matching the same regions of their earth versions, even though it did have impressively weird architecture (blown up planet frozen mid explosion with a lava world at the centre and floating mega-continents around it).

I wanted to do something different so I went back to things I loved.

I created two new worlds

One was inspired by 1st ed D&D, the art of Erol Otus and the Old Sorcery Fighting Fantasy books by Steve Jackson and primarily by John Blanche's art. Tékumel was also an influence here, as was the game Shadow of the Colossus.

A took a very old idea I had. The world of Ultaurgoth. All I'd said about it was it had giant monster and was a vast world.

the earliest mention of Ultaurgoth in my old teenage note books. Its the planet in the far top right.


I love with a passion the Sorcery Fighting Fantasy books, especially their art. The setting presented in the is so evocative. But the additional stuff they eventually wrote for that setting left me flat. So I thought, well, make a version of it that matches what you imagined it would be like. I made up a map using the original sorcery map as the starting point. Added some new names and began making up its story.

the original region matching the Sorcery book is in the middle. I renamed Annaland to Anasise and made its culture a Japanese/Vietnamese hybrid.

the hex map got out of hand very quickly

and it got a bit out of hand again

I was also inspired by a trip to Japan to make another, at the time separate, world. I love fantasy anime, I'm also a gay man and I dig bara. But the two never seem to meet. So, I thought, why not make it? So I made a fantasy world where the heroes are endlessly reincarnating gay warrior heroes.
I never made a map for this world, just general locations and their vicinity to each other.

I figured the gay heroes could actually fit on Ultaurgoth and folded that world into it.

Two of the characters became central to Ultaurgoth's megaplot.

I was still working on Earthoin as the Three Worlds at this time. It has a megaplot which is the basis of a grand fantasy novel I will probably never write. Ultaurgoth became embroiled in this megaplot.

I found I was going to be juggling the varied locations of two worlds at the same time. Plus the architecture of the Three World as a structure was really difficult to conceptualise (three overlapping spheres, the outer two incomplete, rotating over each other) and presented all sorts of difficulties in regard to seasonal and even daily positions of these floating mega-continents, how fast they were rotating, how that affects the continents above or below, how those effects are understood by cultures and adapted to. This was a lot.

So, I fused to the two worlds. Importing the three worlds into Ultaurgoth.




I rewrote the history fusing the events of both worlds.

I then researched the pre-history of earth back to its creation and rewrote the history of Ultaurgoth with that in mind. Adding in millions of years of epochs, eras of slimes, trees, cthulhu gods, reptiles, and beasts.

That sort of gets up to where it is now. Its still a work it progress (which I'm assuming it always will be, lol) but I'm going to try and write my way through it.

Now on to Ultaurgoth...